Pokemon Go's Recent Monetization Upsets Players

The recent increase in paid tickets in Pokemon Go's latest season has raised concerns among gamers regarding the game's future monetization strategy.

The popular augmented-reality game, Pokemon Go, made waves in its first week of the latest season, 'World of Wonders', by introducing an unprecedented five paid tickets. This move raised significant speculation among players about the game’s future.

Over the years, Pokemon Go’s monetization tactics have been a source of grumbles among its users. As a free-to-start game, it included more and more microtransactions and paid content as time passed. Some of these included exclusive Timed Research for events and Masterwork Research for other prestigious items like Shiny Mythicals and Master Balls.

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The game's recent addition of five paid tickets for the initial week of the new season, World of Wonders, intensified these concerns. The tickets were for events that varied from Go Fest to Primal Kyogre and Groudon Raid Days.

Pokemon Go

The frequency of these paid events caused anxiety among players, leading to speculation about the future monetization plans of Niantic, the game’s developer. Some even made predictions about the developer's future moves that could upset the player base.

A key observation made by players was the high number of paid tickets that Niantic has introduced within a week. Starting with World of Wonders, the game prompted players to acquire tickets for several events such as Go Fest Global, Wonder Ticket, Primal Kyogre and Groudon Raid Days, and also paid Timed Research for the preceding weekend's 'Charged Up' event.

For perspective, purchasing all five tickets would cost a substantial $36. Analyzing the price points, it is evident that Go Fest Global alone costs more than certain full-priced games, a fact that irked many players.

Sale of tickets for numerous events within the first week of the new season has led to a strong reaction from the players, often suggesting solutions to mitigate the cost. One proposed solution suggested a flat rate payment, after which all subsequent content could be accessed for free. They compared the existing system to a gambling loop, indicating the risk and lack of guarantees in the current payment model.

Another user envisioned that Niantic might introduce a subscription service to Pokemon Go. They suggested that constant introduction of paid tickets and events is a method of wear down resistance, following which a season subscription could be launched offering everything at a slight discount.

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The notion of a subscription service received mixed responses. A certain section of the players appeared willing to spend more for the promise of better events and rewards. However, there were others who considered the introduction of subscription as a breaking point, hinting at the possibility of abandoning the game.

Yet, the current system has not drawn universal criticism. Some players appreciate the ability to choose events they want to pay for instead of being locked into a season pass. They reason the freedom to choose provides an evaluation of the worthiness of an event before they commit their money.

In conclusion, it's clear the recent monetization efforts of Pokemon Go have caused a stir among its player base. The introduction of a higher number of paid tickets in the World of Wonders season has left players speculating about what future monetization strategies might come into play and how it will affect the gaming experience.

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