Players Call for Massive Anti Head Glitching Changes in Modern Warfare 3

Discussion surrounding an persistent issue in Modern Warfare 3 known as 'head glitching' and the plea from players for officials to address the problem.

A large section of Modern Warfare 3's players have been demanding a significant adjustment to curb the issue known as 'head glitching'. They argue this issue is 'ridiculous' as it seems to have been overlooked and not addressed during the game development process.

Since its introduction, Modern Warfare 3 has taken heat from its players several times for different reasons. The gaming community has often voiced their dissatisfaction over some issues directed towards the game developers. These often involve topics like skill-based matchmaking, a controversial subject in the world of first-person shooter games.

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Players have also taken umbridge at some intrinsic parts of the game such as the 'atrocious' spawn points. They argue that this component of the game design has been consistently worsening over time. It's clear that the developers of Modern Warfare 3 have a few things to address if they want to keep their player base happy.

Players Call for Massive Anti Head Glitching Changes in Modern Warfare 3 ImageAlt

Players are now advocating for an amendment to diminish head glitching, an issue that has been prevalent in the franchise for quite some time. To put it simply, head glitching involves a player's avatar being stationed behind an object with only their head visible while they can still shoot from their hidden position. A player on the opposite end would only be able to see the head of the enemy, hence making the shooting player near invincible from counter-fire.

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This problem was highlighted when a fan of the game brought this to light on a public forum. They were hoping for a solution to the 'ridiculous' head glitching issue that seems to have haunted Call of Duty games for several iterations now.

The fan claimed, “It’s 2024 and people in the game are still seemingly shooting out of their foreheads. Call of Duty, which has been around for twenty years, still has a 'head glitch'.” It's clear that this issue has been causing some frustration among the player base.

The fan further elaborated, “If someone is hiding behind cover to the point where I can barely see their scalp, they theoretically should not be able to shoot me without revealing their arms and shoulders.” Keeping the principles of logic and fairness in mind, it's hard for one to disagree with this statement.

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The user furthers his comment: “People just sit behind bulletproof objects all match shooting out of their forehead, why is this still a thing in 2024? It’s ridiculous.”

Community Responses to the 'Head Glitching' Disadvantage

Many users agreed with the sentiment, blaming 'lazy development' and the lack of urgency in rectifying the problem. One person commented, “This problem persists solely because the developers want it to. They could easily address it, but they choose not to.”

However, there were a few who mentioned that it is standard for projectiles to originate from a player avatar's head in most FPS games. They argued that this is a crucial aspect of strategy and gameplay.

They explained, “Projectiles originating from upper torso/head has been a standard in FPS’s since the 90s. If the projectiles were to originate from the weapon, it would necessitate a complete overhaul of movement dynamics, gameplay, maps, animations, models, etc.”

Another user chimed in, “But what’s the solution? If we just let it shoot out of the gun, would that actually address the issue of 'head glitches'? Your gun is raised up to your eyes and if you end up hitting what’s right in front of you, it may feel cheap.” They concluded their thought by stating, “The only other apparent solution requires the gun to occupy space but I doubt that would work in such an arcade-styled game.”

Head Glitching: A Persistent Issue

It is evident that head glitching has long been an issue within Call of Duty, but there's no straightforward method to deal with these concerns without drastically changing game maps or movement mechanics. However, with the growing number of disgruntled players speaking out against this problem, it is clear that the issue needs to be prioritized to sustain the longevity of the franchise.

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