Baldur’s Gate 3 - Combat Abilities and Gameplay Balance
Introduction
Baldur’s Gate 3 introduces differences in combat abilities between enemies and player characters. A player noticed that a certain enemy class possesses a powerful spell that is not available to player companions. The same difference was observed between the AI version of the Githyanki and the playable companion Lae’zel.
The Skill Discrepancy
The discussion was sparked by a post on Reddit by a player named Coroder. They pointed out that the AI version of the Githyanki has a skill called 'Githyanki Parry' which allows them to parry unarmed and weapon attacks and reduce damage by 10. The player questioned why this skill was not given to Lae’zel.
Community Discussion & Perspectives
Other players in the community joined the discussion, offering different perspectives. Some players believe that the skill discrepancy exists to maintain balance in the game. They argue that giving the skill to Lae’zel would make her overpowered and disrupt the game's balance.
Others suggest that the skill was intentionally excluded from player companions for balance reasons. They believe that the skill makes Gith enemies interesting to fight against, but would make Gith player characters overpowered.
Deliberate Design Choice
Overall, players seem convinced that the skill discrepancy is a deliberate design choice for the sake of balance. They point out that such differences are common in turn-based games, where enemies often lack access to powerful buffs and healing abilities that player allies possess.
Importance of Maintaining Gameplay Balance
This discussion highlights the intricacies of game design and the importance of maintaining gameplay balance. It showcases how different abilities assigned to enemies and player characters can affect the overall gameplay experience and challenge.